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Thread Statistics | Show CCP posts - 9 post(s) |

Challus Mercer
Sacred Temple The Gorgon Empire
2
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Posted - 2014.10.22 21:07:51 -
[1] - Quote
This new glass cannons seems to be usless, because of that huge penalty. For example if the numbers are correct they increase your DPS up to 8-18% in the same time they increase the damage of your opponent on you by ammount of resists that you had before (up to 90+%), so it's obvious not a good idea to use this guns, especially because they gonna cost a lot. |

Challus Mercer
Sacred Temple The Gorgon Empire
2
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Posted - 2014.10.22 23:07:05 -
[2] - Quote
Winthorp wrote:Challus Mercer wrote:This new glass cannons seems to be usless, because of that huge penalty. For example if the numbers are correct they increase your DPS up to 8-18% in the same time they increase the damage of your opponent on you by ammount of resists that you had before (up to 90+%), so it's obvious not a good idea to use this guns, especially because they gonna cost a lot. I think the point you are missing is the enemy ship won't have weapons. Well if you speak of killing miners, then you dont really need glass cannons for this case. |

Challus Mercer
Sacred Temple The Gorgon Empire
2
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Posted - 2014.10.24 09:07:11 -
[3] - Quote
In my opinion the most intersting alternative idea for such guns (was already offered here before) is to make this guns not only decrease your own resists to zero but to ignore the enemy resists as well. It would give this guns a very nice and uique role of active tank breakers, because they would wreck any ship with low HP in seconds, which is the case for active tank users. On the other hand this weapons would suck against plated or shield extended setups, which makes them pretty balanced in general - very good benefit but huge tradeoff as well. |

Challus Mercer
Sacred Temple The Gorgon Empire
7
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Posted - 2014.11.11 23:03:12 -
[4] - Quote
Another usless set of modules. I don't belive that there will be an interesting use of such weapons. |

Challus Mercer
Sacred Temple The Gorgon Empire
7
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Posted - 2014.11.12 18:55:09 -
[5] - Quote
Andrew Indy wrote:Challus Mercer wrote:Another usless set of modules. I don't belive that there will be an interesting use of such weapons. Not really useless if (big if) the pricing is not much more than T2. Gankers will have a field day since tank means nothing to them anyway. Sure such ppl could use them, but is there a difference if they have more dps or not, from the gameplay perspective. Their victim would die anyway because of jamm, tackle and blob. I just dont understand why add modules which cannot be used in cases where your enemy can shoot back. |

Challus Mercer
Sacred Temple The Gorgon Empire
7
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Posted - 2014.11.14 12:33:07 -
[6] - Quote
Lady Rift wrote:Arthur Aihaken wrote:Lady Rift wrote:are large weapons even out yet? Yes, all of them have appeared on the market. I expect you'll start to see prices drop on a daily basis. nice, I haven't been on to look for a while. And they would need to fall in price to at max 2-3 times t2 price for me to use them. GL with that. Current prices are 500kk for one 200mm ac  |
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